Archive

António Machado to perform IN CASTELO at Castle of Palmela

Posted: August 21, 2011 at 8:39 pm
Written by bschiett

António is an active user of AudioCubes from Portugal, and writes to us about his upcoming performance in Portugal, titled IN CASTELO: The premiere of my new performance IN CASTELO is next Thursday (25th), Friday (26th) and Saturday (27th) at the Castle of Palmela (more then 800 years of history). The performance will feature dancers, [...]

Mark Mosher interviews Robert Edgar on the S.O.E.

Posted: August 21, 2011 at 5:23 pm
Written by bschiett

Robert Edgar is an advanced Max/MSP developer and artist who has been working on a piece of software for a few years called the simultaneous opposites engine. Mark Mosher, well known electronic music composer and performer from Colorado (and active AudioCube user and writer, have a look at his blog ModulateThis) has written up and [...]

AudioCubes in Popular Mechanics

Posted: August 21, 2011 at 5:10 pm
Written by bschiett

Popular Mechanics is a magazine that has existed since the early 1900s. The magazine features sections on technology as well as science topics, and is really well known in the US. Laura KINIRY wrote a nice article this week titled 8 Insane Musical Instruments for Popular Mechanics’ website, featuring the Percussa AudioCubes, as well as [...]

Helper code from Improvisor for Max/MSP developers

Posted: August 7, 2011 at 6:30 pm
Written by bschiett

If you’ve been following the Percussa blog lately you must surely have heard about IMPROVISOR, an exciting new application we released for the AudioCubes, which let you compose music generatively. Because you can program your own patterns into IMPROVISOR independently as timing patterns and relative pitch patterns, there is room for experimentation and exploration of [...]

Don’t forget to add yourself to the waiting list!

Posted: July 31, 2011 at 4:41 pm
Written by bschiett

The past month quite a few people wanted to get a set of AudioCubes, so we ran out quickly. A few people ended up missing out. The AudioCubes have picked up a lot of interest over the past year – our free software applications let you use the AudioCubes in many different situations, such as [...]

Improvisor for AudioCubes – Manual now available

Posted: July 26, 2011 at 1:58 pm
Written by bschiett

The getting started manual for Improvisor is now available. To view the manual click here: http://www.percussa.com/manuals/improvisor Please help us improve IMPROVISOR and fix bugs by posting them as comments on the manuals page. IMPROVISOR is a simple and powerful lightweight sequencer, which lets you compose music in a “generative” way using the AudioCubes. It allows [...]

A closer look at IMPROVISOR software for AudioCubes

Posted: July 17, 2011 at 5:10 pm
Written by bschiett

In case you didn’t see our previous post about IMPROVISOR, check it out here: http://www.percussa.com/2011/06/26/generative-music-software-audiocubes-improvisor/ In this blog post we take a closer look at some of the features of IMPROVISOR, as we’re working on the software and getting it ready for a beta release. IMPROVISOR is a new software application we’re working on for [...]

Check out Thomas Grill’s flext external for AudioCubes

Posted: July 10, 2011 at 5:11 pm
Written by bschiett

Do you know about the AudioCubes external yet for Max/MSP and Pure Data (PD)? Max and PD are visual programming languages in which you can build your own audio/video applications by connecting “objects”. It’s a great and easy way to start programming, and if you want to use more classically oriented programming languages like Javascript, [...]

New Generative Music Software for AudioCubes: IMPROVISOR

Posted: June 26, 2011 at 7:44 pm
Written by bschiett

If you’ve been following the blog the past weeks, I’ve been posting some videos about a new application I’ve been working on for the AudioCubes. In case you missed these, check out the links at the bottom of this post. This new application is called IMPROVISOR, and it’s the second application for music making using [...]